[!#important]# 2.1 - Motion
Definitions
- Displacement: a vector, the shortest distance from the initial point to the final point
- Distance: a scalar, the total length of path travelled to get to the final point (including reversals)
- Position: the location of an object at a certain time, relative to the origin
- Velocity: the rate of change of displacement over time (
) - m/s
- Speed: the rate of change of distance over time
- Acceleration: rate of change of velocity over time (
) - m/s
Graphing Motion
- Position-time
- slope of tangent = instantaneous velocity
- stationary object = horizontal line
- constant velocity = linear graph
- constant acceleration = parabolic curve
- Velocity-time
- area under curve = acceleration
- slope of tangent = instantaneous displacement
- stationary object = horizontal line at 0
- constant velocity = horizontal line
- constant acceleration = linear graph
- non-uniform acceleration = non-linear graph
- Acceleration-time (usually rare)
Uniformly accelerated linear motion
- definition: straight line motion with constant acceleration, producing constant change in velocity in equal time intervals
- doesn’t include:
- motion varying in magnitude (ex. pendulums)
- non-linear motion (ex. circular)
- examples:
- a falling object
- solving equations:
- s = displacement
- u = initial velocity
- v = final velocity
- a = acceleration (the gradient)
- t = time
- equations to use:
Projectile Motion
- the motion of a projectile is a composite motion formed from horizontal and vertical motion
- the components of projectile motion (horizontal & vertical) are independent and do not affect each other
Checklist
- Distinguish between distance and displacement.
- Distinguish between velocity and speed.
- Understand the meaning of acceleration.
- Understand the distinction between instantaneous velocity and average velocity.
- Know how to sketch and interpret d–t and v–t graphs.
- Know how to get the speed from a d–t graph.
- Know how to get the acceleration from a v–t graph.
- Know how to get the distance travelled from a v–t graph.
- Know that bodies falling through a fluid will eventually reach a terminal velocity.
- Know how to sketch and graph a problem in order to help solve it.
- Know how to see a projectile problem from two perspectives.
- Know how to use a suvat equation. (s, u, v, a, t)
Formulas
- see uniformly accelerated linear motion :3
End of Section 2.1
[!#important]# 2.2 - Forces
Definition
- a force has:
- magnitude and direction (ie. is a vector)
- an object and location on the object it acts on
- an object that exerts the force
- a general type
- a physical origin
- units: newtons,
Graphing
- free body diagram
- simplified version of object
- forces as vector areas, to approximate scale
- axes for coordinates
- drawing free body diagrams:
- if an object is on something, there is a normal force R present, equal to the force of gravity on the object
Intro to Force Types
- gravitational
- weight:
- the gravitational force experienced by any object
- affected by gravitational field strength (dependent on masses and distance)
- the product of gravitational mass
and field strength
- when one object is on another, there is a reactional normal force (
that creates net zero with the force of gravity , where is the mass and is gravity (9.81 N/kg)
- weight:
- frictional
- opposes motion
- split into two types:
- static, when an object is at rest
- dynamic, when an object is in motion
- is typically less than static friction
- caused by:
- microscopic roughness of surfaces
- doesn’t depend on surface area
- increased by normal force on the surface (as interlocking increases)
- however not necessarily proportional (as surfaces can be deformed)
- a constant friction coefficient
- again not necessarily true and due to deformation
, where is the friction coefficient (between 0 and 1) and R is the normal force
- tension
- directed along a rope, away from its ends
- fluid drag
- acts on an object in fluid, opposing motion
- caused by displacement of fluid particles
- depends on:
- fluid density
- drag coefficient (how easily fluid flows around the shape of the object)
- cross-sectional area of the object
- speed of the object
- magnitude:
- proportional to velocity and low smooth flow rates
- square of velocity at turbulent flow rates
- acts on an object in fluid, opposing motion
End of Section 2.2
[!#important]# 2.3 - Work, Energy, and Power
End of Section 2.3
[!#important]# 2.4 - Momentum and Impulse