[!#important]# 2.1 - Motion

Definitions

  • Displacement: a vector, the shortest distance from the initial point to the final point
  • Distance: a scalar, the total length of path travelled to get to the final point (including reversals)
  • Position: the location of an object at a certain time, relative to the origin
  • Velocity: the rate of change of displacement over time ()
    • m/s
  • Speed: the rate of change of distance over time
  • Acceleration: rate of change of velocity over time ()
    • m/s

Graphing Motion

  • Position-time
    • slope of tangent = instantaneous velocity
    • stationary object = horizontal line
    • constant velocity = linear graph
    • constant acceleration = parabolic curve
  • Velocity-time
    • area under curve = acceleration
    • slope of tangent = instantaneous displacement
    • stationary object = horizontal line at 0
    • constant velocity = horizontal line
    • constant acceleration = linear graph
    • non-uniform acceleration = non-linear graph
  • Acceleration-time (usually rare)

Uniformly accelerated linear motion

  • definition: straight line motion with constant acceleration, producing constant change in velocity in equal time intervals
  • doesn’t include:
    • motion varying in magnitude (ex. pendulums)
    • non-linear motion (ex. circular)
  • examples:
    • a falling object
  • solving equations:
    • s = displacement
    • u = initial velocity
    • v = final velocity
    • a = acceleration (the gradient)
    • t = time
    • equations to use:

Projectile Motion

  • the motion of a projectile is a composite motion formed from horizontal and vertical motion
  • the components of projectile motion (horizontal & vertical) are independent and do not affect each other

Checklist

  • Distinguish between distance and displacement.
  • Distinguish between velocity and speed.
  • Understand the meaning of acceleration.
  • Understand the distinction between instantaneous velocity and average velocity.
  • Know how to sketch and interpret d–t and v–t graphs.
  • Know how to get the speed from a d–t graph.
  • Know how to get the acceleration from a v–t graph.
  • Know how to get the distance travelled from a v–t graph.
  • Know that bodies falling through a fluid will eventually reach a terminal velocity.
  • Know how to sketch and graph a problem in order to help solve it.
  • Know how to see a projectile problem from two perspectives.
  • Know how to use a suvat equation. (s, u, v, a, t)

Formulas

  • see uniformly accelerated linear motion :3

End of Section 2.1

[!#important]# 2.2 - Forces

Definition

  • a force has:
    • magnitude and direction (ie. is a vector)
    • an object and location on the object it acts on
    • an object that exerts the force
    • a general type
    • a physical origin
    • units: newtons,

Graphing

  • free body diagram
    • simplified version of object
    • forces as vector areas, to approximate scale
    • axes for coordinates
  • drawing free body diagrams:
    • if an object is on something, there is a normal force R present, equal to the force of gravity on the object

Intro to Force Types

  • gravitational
    • weight:
      • the gravitational force experienced by any object
      • affected by gravitational field strength (dependent on masses and distance)
      • the product of gravitational mass and field strength
    • when one object is on another, there is a reactional normal force ( that creates net zero with the force of gravity
    • , where is the mass and is gravity (9.81 N/kg)
  • frictional
    • opposes motion
    • split into two types:
      • static, when an object is at rest
      • dynamic, when an object is in motion
        • is typically less than static friction
    • caused by:
      • microscopic roughness of surfaces
      • doesn’t depend on surface area
      • increased by normal force on the surface (as interlocking increases)
        • however not necessarily proportional (as surfaces can be deformed)
      • a constant friction coefficient
        • again not necessarily true and due to deformation
    • , where is the friction coefficient (between 0 and 1) and R is the normal force
  • tension
    • directed along a rope, away from its ends
  • fluid drag
    • acts on an object in fluid, opposing motion
      • caused by displacement of fluid particles
    • depends on:
      • fluid density
      • drag coefficient (how easily fluid flows around the shape of the object)
      • cross-sectional area of the object
      • speed of the object
    • magnitude:
      • proportional to velocity and low smooth flow rates
      • square of velocity at turbulent flow rates

End of Section 2.2

[!#important]# 2.3 - Work, Energy, and Power

End of Section 2.3

[!#important]# 2.4 - Momentum and Impulse

End of Section 2.4